Thursday, March 7, 2013

My (Story) - Toy - Puzzle - Game

Gaming in the classroom promotes enthusiasm as well as drive. My young learners become engaged as soon as 'game' is mentioned, regardless of their own backgrounds or experiences. This age-group loves to have fun while learning. Who doesn't?

While putting together an idea for a new gaming storyline, I decided to include a problem and goal for the game that is related to the real-world. I also wanted the learners to be able to relate the game and the problems they would be trying to solve. Most of all, I want this game to help the learner grow and learn in relation to the goals of the game.

Recylcle Blue Crystal Earth Globe Clip ArtOne topic that is always of great interest and importance in the kindergarten classroom is the care of our planet. It is also an area of great concern as our population grows. My initial thoughts for a game are as follows:

Name: I am still considering options...The Great Earth Crusaders, The Protectors of Planet Earth, etc (The heroes theme is VERY effective with our young learners). Please share your ideas!
  • Kindergarten players will be on a mission to save planet Earth
  • Obstacles may include pollution (air and water), polluters, DE-forestation, non-recyclable product packaging, irresponsible consumers, etc
  • Solutions for points: players present alternatives and solutions to the obstacles, which may include blog posts, commercials, signs, an action plan, etc
  • The solutions that require more time will be worth more points
  • Each solution will include a rubric for points
  • Achievement will earn the players a new rank/badge (I'm a kindergarten teacher, you know I will be making some awesome badges).
  • All can succeed; some faster than others and they may finish at a higher rank. However, it is important in k that all feel accomplished.
This game is obviously in the beginning stages. Please share any and all thoughts:)

1 comment:

  1. I'm always amazed that Kindergarten teachers have much higher expectations than I do about what a 5 year old can do! The "storyline" in this case also happens to be true - and that is fine. Games do not have to be limited to fantasy problems and challenges. When the central challenge is real, then the "game" aspect shifts from an impact in the virtual game engine, and shifts over to recognizing and rewarding actions and products you care about.

    I like all the ideas - except I would push for a slightly different point system. You propose points = time requirement. I'm not sure if you mean the time for the child to create the solution, the time they put into making the solution, the time the solution would take to take effect on earth, etc. But my main concern is that the value of their effort is just "time spent." What other things would you value in their solution? Working with others to come up with a solution? Solutions that repair damage as well as solutions that avoid damage? (more points for solutions that do both). Creativity in the presentation of their idea? The number of ideas the whole group can come up with? The process they use to decide on one or two big ideas to pursue? etc. Maybe associating letters of the alphabet with key words needed to save the earth?

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