Tuesday, March 12, 2013

Story-(Toy)-Puzzle-Game

The game I am developing is called Earth Hero. In short, kindergarten learners will complete a variety of Earth quests to help save the planet. There will be points awarded based on quests completed and levels to progress through.

While developing further, I am considering ideas for toys within the game. I want this to be something fun for the children, but also something with an underlying message being my game is educational in its' purpose.


The first toy (Earth Painter) allows students to click on various forms of pollution and or means to fix the pollution. Above you see Earth with symbols for recycling, biking, oil, exhaust, and garbage. When clicked, the Earth changes. The blue water or green land may turn shades of brown, the entire planet may become clouded over with smoke, or the water may turn black with pollution. More or less clicks on the icons will change the Earth for better or for worse. 

The second toy idea is called Trash Collector. The learner can use various means of trash collecting to clean up a scene and then dispose of the materials safely. This can be educational and yet still just a fun break for the learner. I can see many kids driving the dump truck around the scene for quite some time.


I feel these are fun yet educational toys that my learners would enjoy within a game. This will add an element of 'rest' from the quests we would be completing as well as a little bit of fun.



2 comments:

  1. Nice toys! You could have facts embedded with the clicks of the pollution (like one click of the car could be the car pollution in 1850 (none) then a second click could be 1950 (little?) and then 2050 (way too much!) etc.

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